Tetris Wouldn't Win at The Game Awards — Another Award Type May Address This Issue
Each time a significant prize-giving event approaches, there’s always an outcry for introducing of new categories to recognize underappreciated efforts and delight the spirits of fans who have specialized interests.
A fellow writer has already made supporting a scary games classification. It would be amazing. Equally deserving are strategy board titles, which is a passionate advocate's mission. However, I must insist if I try to elbow in front just as with other single-minded supporters, there's a strong justification for why my demand remains most pressing and important of all. This is the request: There should be a classification for brain-teasing titles.
The Genre Classification Challenge
Categorizing art by genre isn't exact; it remains highly personal, and typically generate discussions resulting in unclear classifications. This explains why cinema institutions steer clear of genre categories. But it is a necessary evil for the industry of gaming, which are so diverse it's challenging to consider them a single creative category.
For the full spectrum of achievement in video games to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.
Current Gaming Award Categories
The major gaming awards offer these classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these six categories successfully include a lot of ground, allowing placement for most games within them.
Not so for brain-teasing titles. No suitable classification appears to accommodate them. Consider three of this year’s best games, showing diverse approaches: building puzzles from a specific release, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them among existing types? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist outstanding logic titles released every year without proper recognition in entertainment awards, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.
- One classic puzzle game got overlooked in any category that year
- A different innovative game received no nominations that year
- Popular arranging title received no acknowledgment that year
- Limited numbers of puzzle games scraped into small studio or handheld classifications
Importance of Logic Titles
These are often modest productions, yet the craft behind logic titles is of massive significance. Well-known matching games count as the most-played games globally maintaining this status for many years.
The iconic tile-matching title rivals famous sandbox experiences claiming status as best-selling game of all time; it also contends as greatest title ever. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.
Proposal and Rationale
Logic titles wouldn't face such difficulty. It would be easy to populate a field of five engaging, different, qualified experiences each ceremony simply — perhaps, with difficulty, since numerous excellent so many good games out.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers function at the hard edge of video game design, developing some of the purest expressions of the video game form. Similar to movie stunt professionals, they deserve recognition. Let’s not keep them waiting decades.